#include "SoundPlayer.h"
bool CSoundPlayer::canPlay  = false;


CSoundPlayer::CSoundPlayer(void)
{
	
}

CSoundPlayer::~CSoundPlayer(void)
{
}

void CSoundPlayer::PlaySound1(LPCSTR file)
{
	if(canPlay){
		PlaySound(file, NULL, SND_FILENAME | SND_ASYNC);
	}
}

void CSoundPlayer::StopSound(string file)
{

}
